Skip navigation

“Do you believe videogames… can evoke emotions?”

.heartbeats is an award-winning experimental game focusing on interactive narrative and dynamic music  in order to evoke feelings from players. The game won a special mention and a Toki-Tori prize at IDÉAME 2012 event in Madrid, Spain. It is an indie-game available in English.

The game tells the story of four people in four different moments in life (a teenager facing depression, a young man regretting his actions, an adult woman looking back on her life choices and a young girl enjoying life).

Making this game
Making this game has been an interesting (and crazy) experience, as I alone was able to develop a complete small demo, create the music, look for the sound effects and create an interesting gaming experience (available in English and in Spanish). I didn’t sleep for a week, but… who cares! It was fun as hell.

The game was developed with Ren’Py, a Visual Novel Framework for Python. Learning how to use the whole framework was hard, yet rewarding in the end.

This may get a bit philosofical, yet… there’s a kind of implicit message on all of this. By replaying the game a couple of times, you can help the characters face their fears and learn about life. In a way, this plays as a metaphor of fighting for what you want. If you really want to survive, you’ll have to try and fight. You may have to withdraw and rest your wings, yet never give up. And life will reward you in the very end.


  1. omg.. hi. i’m living in korea and i just play this game through the ending.. and it was really awesome. i dont know some might not but this game is really good to me. thank you people for made this great game..

    • Thank you very much, Nathan. I didn’t know how people would react to the game, as it is somewhat experimental. Yet it seems like people liked it. Thanks for playing 🙂

  2. I thank you from deep inside my heart for creating such… experience. It was one of the rare media-experiences that in my life both made me cry and helped me through life’s hardcomes. It was just the thing that I needed on the time being.
    You made me a happier person, and for that I thank you very much!

    • Thank you for your post, G Palma. I’m so happy this experience could indeed emotionally touch you. No matter how things are, don’t give up! Keep fighting and look forward in life 🙂

  3. I really enjoyed this, but I have a question: Is there any way to load a save? Maybe I just missed it, but I didn’t see a loading screen anywhere.

    • Thanks for playing the game, BTA!

      About the load function, no, there isn’t. The engine does support saving and loading, but as the game’s pretty short and you unlock new branches as you play, a load option wasn’t included. I may include it if I add new content and re-release the game.

  4. What’s up Dear, are you genuinely visiting this site regularly, if so then you will absolutely take good experience.

  5. I’m really impressed with your writing skills and also with the layout on your weblog. Is this a paid theme or did you modify it yourself? Either way keep up the excellent quality writing, it’s rare to see a great blog like this
    one these days.

  6. thank you. i…i really just cannot thank you enough for creating this.
    i don’t know what it is about this game but…i first played it when i was in an incredibly dark place. it was..awful for me. it’s the first and only game to make me cry; maybe that’s what’s so special about it in my mind. i’ve definitely been saddened by a video game before, but nothing like how i was with this game. your original question – “Do you believe video games… can evoke emotions?” – before i played this, i had no doubt that they could, but after…i realized that i had no idea just how much emotion they really could evoke from you. it’s amazing and yet…scary.
    anyways, i’m sorry for such a long message; you’re probably very busy and you also probably have no time to deal with a pest like me, but i just wanted to thank you.
    your game was there for me when it seemed like everyone else had gone; and for that, i will always be thankful. uwu
    have a nice day~

6 Trackbacks/Pingbacks

  1. […] The game tells an emotional story with plenty of different branches, a “try to learn” approach. – [Author's description] […]

  2. […] The game tells an emotional story with plenty of different branches, a “try to learn” approach. – [Author's description] […]

  3. […] Works (Beta) SW Team de la UPC School of Professional & Executive DevelopmentDotheartbeats Sebastián Trelles de Universidad Complutense de MadridGalahad’s Memories (Vídeo) Galahad Team de Universidad […]

  4. By .heartbeats « Sebastian Trelles on 27 Jun 2012 at 3:07 pm

    […] .heartbeats has been selected as Best Student Project at Gamelab 2012! CHECK IT OUT! Share this:TwitterFacebookLike this:LikeBe the first to like this. Posted in: Uncategorized […]

  5. By [db:seo标题]ET's Game on 30 Sep 2012 at 1:16 pm

    […] something stupid. Though far from perfect, it still warrants at leETsGameast one playthrough. Download the game here. This entry was posted in dddces and tagged [db:tag] by ETsGame. Bookmark the […]

  6. […] Sebastián Trelles de Universidad Complutense de […]

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: